Even in these early sketches, we can already see the recognizable traits of the species, which are quite similar to the final version. Samantha: The Quetchs seem to be a topic of great interest within the community. Samantha: Why was the name "Quetch" chosen for this species?ĭidier: It's just a pun based on the ponytail and the fact that Twinsen's head is slightly elongated, like a plum. I remember we had a discussion about the number of fingers on the Quetch, and we excluded the number 4 because the Japanese translation of 4 means "death." First Quetch sketch ( laughs) So, I added fingers.įrédérick: Didier drew everything we talked about in meetings. These drawings were made between March and April 1994.ĭidier: Yes, the first version of a Quetch was a bit different: the species only had 4 fingers on their hands, and on top of that, they had gloves! Initially, it was to save polygons. Samantha: Wow! When were these first drawings made?ĭidier: During the conception phase of LBA 1, which lasted three months. Didier & Sam are looking at archives of TLBA Meanwhile, Frédérick answered all of our questions, and we were able to gain a better understanding of the creative process behind these unique characters. So let's start at the beginning: where did these 4 species come from?ĭidier brought his collection of early illustrations to the office and shared the first sketches of the species. As we mentioned in our first article, the choices made in the 90s were based on technical limitations that are no longer relevant today, so there are still some mysteries to uncover. As we move towards the future, it's important to understand the past. Luckily, we were able to get insights from Didier Chanfray and Frédérick Raynal, which shed light on the decisions made during the game's original development. Welcome to our latest "Funfacts" article! Are you ready to dig into the conception archives of Twinsen's Little Big Adventure (TLBA)? After reading your enthusiastic feedback on our first article, we've noticed that many of you are eager to learn more about the creation of the game's 4 species: Rabbibunies, Grobos, Quetchs, and Spheros.
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